<materialset>
    <material name="board" shader="Basic_C">
        <vector name="Shininess" x="0.1" y="0" z="0" w="0" />
        <vector name="SpecularColor" x="0" y="0" z="0" w="0" />
        <sampler name="DiffuseMap" path="./item_bg_transfer_bsm.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="symbol_home_ab" shader="Basic_C">
        <vector name="Shininess" x="0.1" y="0" z="0" w="0" />
        <vector name="SpecularColor" x="0" y="0" z="0" w="0" />
        <sampler name="DiffuseMap" path="%SYS_ZERO" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="1" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="ribbon" shader="Basic_C">
        <vector name="Shininess" x="0.1" y="0" z="0" w="0" />
        <vector name="SpecularColor" x="0" y="0" z="0" w="0" />
        <sampler name="DiffuseMap" path="./plane_bsm.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
</materialset>
